

Sure, you’ll probably overcomplicate or spend ages trying to make your way of doing things work but when its finally completed, for me, its much more satisfying than finding the one way to finish the puzzle which normally just makes me annoyed that I didn’t figure it out earlier. I haven’t seen this much recently in puzzle games, they seem to focus on set solution for every level which no doubt poses a challenge but I have much more respect for a puzzle game that allows for creativity to be a key part of its design. I feel infinifactory has been done before, making an automated factory can be seen in simple flash games, but what the game allows you to do is figure out your own combinations of blocks or procedures to get to the goal. Many games who share this first person puzzle genre, Anti-Chamber to name one, rely on the gameplay to be something new and / or interesting enough for the player to invest the time to figure out the level.

That being said, graphics are good in my books as long as they don’t give me a headache after an hour. The only true comparison is a well textured source engine game like CS:GO. Graphics and audio qualities are acceptable, but for one guy you cant really complain. Although the storyline is pretty weak, its also a puzzle game so of course that’s not what your here for, however sometimes it gives the player another reason to keep trying to get pass a level they are stuck on to develop a story. I mean I am not asking for a Agatha Christie story but setting up the game with such a comical vibe only to have quite a pretty serious puzzle game gives off a juxtaposition feeling. Whilst its a interesting storyline, you feel that the game doesn’t take itself seriously especially with the introduction where the alien leader has a comically long entrance that I just found to be cheap. You are an abducted human – I think? – by a strange alien race in which you are set to create these factories for what can only be guessed at weapons for them to use. Seems simple right? that’s what I thought until I realised I had created a giant Rube Goldberg machine only three levels in.īut before we get to the steep inclination of difficulty lets first address the strange storyline that’s running through out. Infinifactory, the indie game by one man named Zachary Barth, is a first person puzzler where the aim is to make an automated system to produce a certain product from other blocks. Kicking things off, we got a two games I picked up yet again from the humble monthly bundle which after having it since it started is the best monthly subscription based business for value in my opinion, with this month costing me £8 but getting over $100 worth of games from it every month, even if some of them are obsucure indie games some gems do appear now and then, and one of them was…

After a few AS level exams and a sprinkling of social events I am back to writing these hopefully regularly.
